Customized home front and rear end integration trend, accelerate the rapid integration of the industry

- Dec 24, 2018-

In the future industry 4.0 era, software is important or hardware important, the answer is very simple: software determines everything, software-defined machines. The protagonist of the front-end integration is a software company, so whether it is marketing software, design software, or production software, it has begun to increase investment in research and development, trying to occupy the commanding heights of the custom home industry.


So, what is the front end and what is the back end? The front end corresponds to the store, the main body is the designer, mainly for the consumer, and it is the essence of providing a satisfactory solution quickly. The back end corresponds to the factory, the main body is the technical personnel and industrial raw materials, the pursuit of production quality, production line stability, reliability and cost minimization.


The core essence of front-to-back integration is a library, and design and production can be dynamically changed in real time. Its purpose is "what you see is what you get, what you draw is what you produce." Nowadays, there are two ways to realize the integration of the front and rear ends of the market.

One is self-reliance and independent research and development. The advantage is the core technology, the standard is unified, and there is no need for a home to connect. The disadvantage is that the R&D investment is large.

One is the open ecological docking. The advantage is that it can be quickly docked. It does not require much R&D investment, but the communication cost is complicated. Once the conflict of interest is involved, it will fall short.

Cai Zhisen, CEO of 3D, accepted an interview with Tencent Home. The three-dimensional home is transforming. It will be transformed from a software tool supplier to a home industry Internet platform. Xiyi will unite with the IT partners to achieve high synergy between store and factory information. An “information island” resulting from numerous processes, links, and roles. Based on this platform, the 3D home will use the cloud design, cloud manufacturing, numerical control and other systems to lay out the front-end integration strategy.

The first pain point: the design front end and the production terminal cannot be integrated.


The design front end is a piece of software, and the production terminal is another piece of software, resulting in loss of communication information and differences in production information. The products produced are not what the customer wants. The front end of the design is basically the output data file, which is connected with various production software or production equipment and converted into production files. Since there is no way to unify the standard, mistakes are inevitable. This situation is very similar to when the USB data cable just came out. Because there is no unified standard, the various interfaces are not universal, resulting in a UBS line for a mobile phone model.

The second pain point: there are many participants, and human factors are extremely error-prone.

From the scale, design, ordering, splitting to production, to transportation and installation, the roles of the people involved in each link are different and extremely error-prone.

For example, inexperienced designers often design scale errors, resulting in products that do not match the actual size; for example, most custom designers do not understand the craft, drawing three views can not be combined with the production side, often error; for example, the designer manually orders, need Calculating the price of each component, and then summarizing, the process is cumbersome, error-prone, and requires factory audit, wasting a lot of manpower and time; for example, the factory master needs to dismantle the production schematic and billing order according to the three views and renderings of the design. Hardware, board, hole and other details are very easy to cause errors and so on. The most frightening thing is that after the mistakes, they are caught in the after-sales problem of continuous loops, which undoubtedly wastes a lot of costs.

The third pain point: low efficiency, high cost

Excellent store designers are scarce, internal training is slow, so they have high dependence on experienced designers; the process of ordering and unpacking is complicated, various accidents occur frequently, inefficiency and high error rate; More and more, the cost is high.

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